Try Harder
Since you're going out of your way to devise a Flash Role-Play Adventure, let me make a few suggestions:
First, the fighting mechanics are based thoroughly upon chance. There is no way of avoiding either fighter's attacks, so the frequency and power of those attacks are really the only things that matter. Skilled tacticians understand that not being hit (i.e., not making mistakes) is the only way of securing total victory, for it means beating one that is already beaten. Frankly, the combat system demands an overhaul and must be fairer in the final version of the game.
Secondly, the game's story started out alright--the premonition schtick and all--but I still didn't get why the apple dealer was toasted by a demon that started bleeding all over, turning into a dragon. A greater attention to detail is not only requested, but totally necessary.
Finally, and forgive me for asking this: how come a demo gets into the list of Adventure games? Did you manage to finish the game already? If so, then where is it? Did it get blammed or what?
Nothing personal, but if you hope to devise a Role Play, be sure that the game allows the player to make decisions and not be hindered by chance-based risks. That's just gambling, and skilled players hate gambling.