Technical Masterpiece, Subject Matter Sucks
This is a game one would play while listening to "Break Stuff" by Limp Bizkit, after what Osama had conspired to do on September the eleventh. Making fun of Osama as a cokehead is slightly better than President Bush, but this one naturally has a major problem: a flaw in logic.
To maintain a terrorist organization, large amounts of capital is required. Although the drug trade can fortify funds (yes, they deal in drugs to acquire their materials and firepower), it would be a logistics catastrophe if someone started getting strung out on coke. Coke, by all accounts, is incredibly expensive. If Osama started sniffing and contemplating his own end, then the war on terrorism would be that much easier.
But that's not how he operates, now is it?
Drugfilms' attempt at keeping topical has ended with a fairly good technical masterpiece (the flash is reminiscent of other War on Terror games featured on this site), but a dreadfully poor-in-taste piece of Umaro feces nonetheless.
And, for the record, the first Coke game also sucked ass.